I also prefer turn-based CRPG's to "real-time" ones. The gameplay - I just can't help but long for the days when moving from one side of the city to another in a CRPG took but a few seconds (what with block-by-block movement, controlled with the cursor keys), instead of clicking and waiting and clicking and waiting as per Baldur's Gate or Fallout (.and clicking and waiting.). (So none of that pathetic AdLib stuff they used to have back then.) The sound - Nice title tune and digitized sound effects, all through the beeper. The graphics - Colourful EGA graphics with a nice 3D-view and large, animated monsters with a lot of personality. Gameplay feature: Importable characters.Gameplay feature: Character development - Skill distribution.Reasonable distribution of your skill points is rather critical. Unlike its (spiritual?) predecessors the game features a full-blown skill system, auto-mapping and many places to actually use all these abilities. Step-by-step first person 3D, opponents materialize out of the air. Gameplay instantly reminds of the Bard's Tale series. Other main targets are surviving, getting out of Purgatory and toppling Namtar (maybe getting some decent clothing, one or two shiny swords and the like on your way out). Worst of all your magic users won't help you out, either, because magic has been banned (to correct this unpleasing situation is one of your main objectives). The player starts with a party of four in the city of Purgatory, equipped with nothing more than. Dragon Wars takes place in the magical land of Dilmun, an island of salvation perverted into a world of horror by Namtar (as you might expect - the bad guy).
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